It has been a long time since we haven’t updated our progress. So we start by publishing our session material presented at Tehran’s Game Expo 2011. Major topics that we talked about was Deferred shading continued , Terrain rendering, HDR Lighting, User Interface, Engine memory management and core design, Scene management, etc.

Download: EngineDesign_EXPO2011.ppt

Early terrain rendering test

Node-based terrain material editor

Test scene with and without HDR lighting